project statsduration: 16 weeks
role: I planned and facilitated primary research with subject matter experts, stakeholders, and end users. I documented research visually and contributed to the conceptual design of the ultimate toolkit. I defined and prototyped the card game in low and high fidelities.
teammates: Meghan Clark, Zeyneb Majid
research methods: trends and statistics, interviews, participatory design workshops
Support employees who are affected in the workplace by the impacts of trauma
A toolkit that supports millennial managers in making their workplaces trauma-informed, including a card game, activities, and informational resources.